/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package game.platformer.levels;
import org.anddev.andengine.entity.sprite.Sprite;
/**
 *
 * @author cow
 */
public interface Level {
	public void loadTextures();
	public boolean isLoaded();
	public void loadLevel(int entranceX, int entreanceY);
	public void unloadLevel();
	public int getWidth();
	public int getHeight();
	public boolean colidesWithPlatform(Sprite colideable);
}
